Coming Home
Version 0.4.0 ·
Overview
Coming Home introduces claimable apartments and collaborative building, Civic Works missions, cargo and food delivery, career progression, expanded crafting, and additional quests. It also adds criminal justice, the Relic Quest event, and a revised PvP arena, alongside networking improvements. All player data is wiped; some building, transport, and synchronization issues remain.
Major Features: Apartments & Housing
- Apartments are now available to claim and build within the Solace Hub City.
- Players can now visit the Skyland Real Estate Office to browse and claim available apartments.
- Apartments can also be directly claimed from apartment keypad terminals located at apartment buildings throughout the city.
- Five apartment tiers/rarities are now available, ranging from basic starter spaces to premium high-end residences.
- The first apartment tier is free for all players unless they already own a larger premium apartment.
- Apartment building functionality is now available, allowing players to construct and customize their own living spaces.
- Apartments support co-building functionality, allowing multiple players to collaboratively help construct and decorate an apartment.
- Only the apartment owner can sell placed building items.
- Players assisting with construction can place new items, but must purchase those items using their own in-game funds.
- Players can place walls, floors, ceilings, furniture, decorations, utilities, and more using the apartment building system.
- For a full walkthrough of the apartment system, building workflow, and recommended building tips, please watch the O.4.0 Transmission video.
Civic Works & Missions
- Added Civic Works terminals across all major locations throughout the world.
- Civic Works serves as the primary access point for missions and contracts across the Republic.
- Players can now access main quests, side missions, cargo contracts, delivery jobs, and additional activities through Civic Works terminals.
- Civic Works helps centralize mission flow and player progression into a unified system accessible throughout major hubs and settlements.
Cargo Hauling
- Added Cargo Hauling missions as a new gameplay feature.
- Cargo Hauling allows players to accept hauling requests from NPCs across the world.
- Players can pick up cargo shipments from designated cargo stations and transport them to delivery destinations throughout the Republic.
- Upon successful delivery, players will receive payment covering both the cargo value and an additional delivery fee.
- Cargo Hauling introduces an early foundation for logistics, transport, and player-driven economic gameplay within the world.
Delivery Missions
- Added Delivery missions as a new fast-paced gameplay activity.
- Players can now take on food delivery jobs for Burger Barn using specialized delivery drones.
- Delivery missions require players to quickly transport food orders to multiple destinations across the world before time runs out.
- Players must complete the full delivery interaction process at each stop to successfully finish orders.
- Speed and efficiency matter — nobody wants cold food arriving late.
- Delivery gameplay introduces a more active, time-sensitive mission type focused on traversal, navigation, and route optimization.
Progression & Careers
- Added the first implementation of the player progression system.
- Players can now earn XP and level up through gameplay activities across the world.
- Leveling up grants Perk Points which can be spent on specialized career paths.
- Initial career specializations are now available and unlock access to higher-tier crafting benches and discipline-specific progression.
- Vocational Skills now level independently as players actively work within specific jobs and professions.
- Increasing Vocational Skill levels can improve payouts, unlock progression opportunities, and provide additional job-related perks.
- The progression system establishes the foundation for long-term player growth, specialization, and economic identity within the Republic.
Crafting
- Added the first major implementation of the crafting system.
- Through Career Progression, players can gain access to increasingly advanced crafting benches as they move up within their professions.
- Players can now access Tier 1 crafting benches located throughout the world, especially within towns and settlements across Solace.
- Apartment building progression now allows players to construct and place crafting benches up to Tier 3 within their own residences.
- Crafting now includes hundreds of available recipes spanning multiple professions and disciplines.
- Certain recipes must be unlocked through gameplay progression, exploration, or quest completion.
- Some quests now reward exclusive recipe unlocks for players pursuing specialized crafting paths.
- The crafting system forms a major foundation for the Republic economy, progression systems, and future player-driven industry.
Questing & Story
- Added various new side quests throughout the world.
- The Main Quest Intro Part 2 is now available and continues the early narrative progression for new players.
- Players can continue uncovering more of the world, lore, and underlying mysteries through the expanding quest system.
PVP Arena
- The PVP Arena has been significantly updated and expanded into a more structured mini-game experience.
- The arena now includes dedicated team systems, spawning areas, match flow improvements, and enhanced combat structure.
- Players can access the PVP Arena deep within the Hub City underground maintenance tunnels.
- The updated arena experience is designed to support more organized competitive combat and repeatable player battles.
- The PVP Arena is still considered a work in progress and will continue receiving polish, balancing, and additional features in future updates.
Criminal Justice System
- Added the Criminal Justice system.
- Players can now receive bounties for attacking other players or discharging weapons in restricted areas.
- Security bots now actively patrol major locations and will respond to criminal activity by engaging hostile players.
- Players now accumulate wanted levels that can escalate up to 5 stars depending on the severity of their actions.
- Higher wanted levels result in increasingly aggressive security responses and greater enforcement pressure throughout protected areas.
- The Criminal Justice system helps reinforce law, order, and risk within civilized regions of the Republic.
Relic Quest World Event
- Players can now participate in the Relic Quest world event.
- Terra forces have begun attacking cargo vessels high above Solace, causing valuable debris and cargo to rain down across the region.
- Players can search the world for downed cargo containers, relics, and scattered goods from destroyed vessels.
- Recovered items can be delivered to the Antique Shop within the Solace Hub City.
- Maxwell Calder acts as a fixer for an exclusive client whose cargo was lost during the attacks.
- Players will be well compensated for recovering valuable goods, especially for certain items that require a bit of discretion.
- The Relic Quest introduces an ongoing world event focused on exploration, scavenging, discovery, and emergent world storytelling.
Improvements & Optimizations
- Major multiplayer synchronization and networking improvements.
- Reduced packet overhead and improved responsiveness in larger player groups.
- Improved player interaction responsiveness and overall multiplayer smoothness.
- Additional performance and stability improvements across the game.
Known Issues
- All player data has been wiped for the O.4.0 release.
- A bug may cause some players to become stuck in an avatar creation loop due to residual local player data. (To avoid this issue, players should wipe their Inventory and Progress data from the Character dropdown menu on the Main Menu before entering the game, especially if the issue occurs)
- Release information aboard the Elysian Ship located within Calido Resort is currently out of date and will be corrected in an upcoming hotfix.
- Transport traveling from Calido Resort to Solace has a chance of ejecting players into the air if standing too close to the front of the vehicle during travel. ( Players are advised to remain toward the rear of the transport until this issue is resolved)
- In certain edge-case scenarios, players may discover ways to build outside of intended apartment boundaries. This issue is known and will be addressed in a future update.
- Some player synchronization issues may still occur in highly populated areas.
- Additional optimization work is ongoing throughout the world.
- Some systems and gameplay features are still actively under development and subject to change during Early Access.