Winter Invasion
Version 0.3.8 ·
Overview
Winter Invasion expands Terra drone combat across all Solaces with scanner detection, armored drone classes, weapon updates, and primary and secondary weapons. It adds the Kazekura Shinobi-X racer and networking improvements. Invisible attacking drones, outfit clipping, and incomplete player-needs behavior remain known issues; the Meat Grinder is not yet included.
New Features
- Game Ready Christmas Sale Items Added
- Terra Drones are invading all Solaces, hunt them down and wipe them out, there are 63 in each Solace at any given time.
- the scanner can be used to detect drones. Hold "E" on keyboard to scan the surrounding environment.
- New weapons added, as well as use of the S92, and Sentinel 45. (MeatGrinder will be released in a few weeks)
- Updated combat systems, scanner devices can now detect drones within range. Drones have various armor plates with different armor ratings, and now come in Light, Medium, and Heavy Sizes. Light Drones are as you are used to. Mediums have blasters and well positioned armor plates. Heavy's have a gatlin pulse energy array weapon head, which is random and extremely deadly, they are also heavy armored around most of their chassis. When going drone hunting bring a friend, bring plenty of food, drink, ammo, and medical aid. Best of luck on the hunt!
- Weapons rebalance, updated effects and sounds
- New vehicle manufacturer Kazekura added, bringing the first X-Class racer to Calido Valley Raceway, the Shinobi-X.
- Jetpacking network related improvements
- Networking data improvements to avatar system
- Primary And Secondary Weapons
- Many networking issues solved
- minor updates to lighting, game coloring, avatar shading
Known Issues
- ghost drones, sometimes drones lose their shells, and go on to attack the player invisibly
- outfits and other gear have clip morphs disabled at the moment, so combinations of certain outfits parts can have clipping
- various collision issues in areas, as well as performance dips in certain locations
- Needs System is WIP, will have issues sometimes with the UI showing multiples of the same thing, is fixed by respawning/restarting. Also it does not function in Calido Valley Raceway/Pavilion in its current state, and not all food and drink items replenish the system.
- DLSS and other new Nvidia software features, can provide significant performance improvements on some setups. However, these features are dependent on many factors, including CPU/GPU bottlenecks, and specific graphics settings, and resolutions while in use. Feel free to try out all the new features if you have a Nvidia card, but note some tuning will be needed. You don't need all of the settings on in most cases, some settings combined with others can actually reduce performance. Some time to test and tweak is recommended.
- Game coloring and lighting has been adjusted to improve visuals, darkness issues, and artifacts.
- interiors can look too bright with Hardware Lumen turned off, this is currently in ongoing development and will be updated over the next releases. Its recommended to be left on if your hardware can support it.
- lighting/shadows can flicker on fog, environment, and clouds at specific times of the day or lighting angles, especially present early morning/late evening.
- water materials system are mid-rework, some materials might appear to have strange bouncing reflections.