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Home Bound

Version 0.3.6 ·

Home Bound

Overview

Home Bound opens The Reserve’s apartment and building-kit showrooms, introduces Terra drone encounters in the maintenance tunnels, and adds a PvP arena and land-plot signs. Weapon balancing, stamina fixes, and networking changes accompany the additions. Drone AI and replication remain experimental; dropped items on land plots may become inaccessible.

Features: The Reserve

  • A small corner of the Solace Hub City is now accessible through the North West Maintenance tunnel.
  • This tunnel can be accessed from the back of the medical facility in the Solace G-Train Station. Access to the full Hub City will be in the next release once its ready.
  • The Reserve contains the real estate office for claiming future apartments, and a showing of all raritys/sizes of Apartments furnished fully. It also includes furnished showings of special build kits.

Unwanted Guests

  • Seems the Terra are attempting to open Rifts in Solaces Hub City. The Terra's survey drones are filling the maintenance tunnels below. To get to The Reserve you will have to fight your way through. Bring lots of food and health packs for the journey, the tunnel is a long one. And best of luck.

Land Plots

  • Signs are included on land plots in Solaces now to show rarity, and the claim status of the property.

PVP Arena

  • If you can find it, near the medical facility in an offshoot of the maintenance tunnels there is a PVP Arena, situated in a decommissioned industrial tank.
  • This area will remain lawless in the future. Have a score to settle? The PVP Club has you covered. #1 Rule, we don't talk about PVP Club. You will also find near unlimited ammo supply on both sides of the entries for each team which is a temporary feature for this release.

Combat and Needs System

  • Various adjustments have been done to both to rebalance weapons, and proper effective ranges for weapons. Needs System fixes have been made to fix stamina issues weighing down the experience.

Networked Systems

  • Various adjustments have been made on the networking side to improve server performance. And will be an ongoing process up to Alpha release.

Notes / Known Issues

  • Terra Drones are our first live test of PVE. Players might experience various network replication, spawning and AI logic issues.
  • Ping indicator is on screen for testing purposes. This indicates the quality and distance of your connection to server. Ping levels below 100 are ideal for gameplay. If your ping is 100-300 you could experience issues. Above 300 you could have a very poor experience. Please choose server regions closest to you.
  • Needs System is WIP, will have issues sometimes with the UI showing multiples of the same thing, is fixed by respawning/restarting. Also it does not function in Calido Valley Raceway/Pavilion in its current state.
  • Avoid dropping items on land plots, you might not be able to pick them up again
  • DLSS and other new Nvidia software features, can provide significant performance improvements on some setups. However, these features are dependent on many factors, including CPU/GPU bottlenecks, and specific graphics settings, and resolutions while in use. Feel free to try out all the new features if you have a Nvidia card, but note some tuning will be needed. You don't need all of the settings on in most cases, some settings combined with others can actually reduce performance. Some time to test and tweak is recommended.
  • Avatar Skin Shading has been updated to improve appearance and to keep up with lighting changes.
  • occasionally other players are not loaded properly, and are in the world but cannot be seen. If others find you invisible, do an Emote, that will usually fix the issue.
  • interiors can look too bright with Hardware Lumen turned off, this is currently in ongoing development and will be updated over the next releases. Its recommended to be left on if your hardware can support it.
  • various collision/clip issues exist on static meshes, and relate to the avatar motion system, or unfinished collision.
  • racing vehicles are mid-rebalance.
  • lighting/shadows can flicker on fog, environment, and clouds at specific times of the day or lighting angles, especially present early morning/late evening.
  • water materials system are mid-rework, some materials might appear to have strange bouncing reflections.
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