Infinity Rising
Version 0.3.5 ·
Overview
Introduces early player-needs mechanics for health, stamina, hunger, and hydration, including damage, death, and hospital respawning. Food vendors, medical kits, limited gathering areas, FSR support, and creator music are added. Needs data can reset between levels, and the system does not operate in Calido Valley Raceway or the Pavilion.
Features
- Infinity is Rising! Game Interface has been updated. New look and feel!
- Early Player Needs System: Eating, Drinking, Taking Damage, and Dying. When health is less than 20% you can only walk PVP damage from other players, fall damage Respawning at the nearest hospital after death. Be kind! Don't grief others unless its agreed upon. The Criminal Justice system is in the works, so enjoy breaking the law while it lasts. Stamina is drained when sprinting, and restores itself, faster when standing still or walking, and slower when running. Satiation takes around 2hrs to drain, and when it's less than 20% then stamina restores slower. When at 0% health starts draining too. Drains faster when sprinting. Hydration takes around 1hr to drain, and when it's less than 20% then stamina restores slower. When at 0% health starts draining too. Drains faster when sprinting. Needs System is not fully databased yet, data can reset between levels.
- Food at Stores/Kiosks - Buy food/drink at Burger Barn, Burrito Boss, Copi Cola, and Moonshot.
- Medical Kits: Can be found in medical centers and general stores.
- Early Gathering System: Bushes and Mushrooms, can be found for collection of inventory items in each Solace. The testing area for these is very limited for now. And can be found in the by pulling up Navigation.
- Added FSR Support
- Avatar Creator Music: 3 new tracks added in the Avatar Creator playlist by community member CornyG!
Notes / Known Issues
- Needs System is WIP, will have issues sometimes with the UI showing multiples of the same thing, is fixed by respawning/restarting. Also it does not function in Calido Valley Raceway/Pavilion in its current state, and not all food and drink items replenish the system.
- DLSS and other new Nvidia software features, can provide significant performance improvements on some setups. However, these features are dependent on many factors, including CPU/GPU bottlenecks, and specific graphics settings, and resolutions while in use. Feel free to try out all the new features if you have a Nvidia card, but note some tuning will be needed. You don't need all of the settings on in most cases, some settings combined with others can actually reduce performance. Some time to test and tweak is recommended.
- Game coloring and lighting has been adjusted to improve visuals, darkness issues, and artifacts.
- occasionally other players are not loaded properly, and are in the world but cannot be seen. If others find you invisible, do an Emote, that will usually fix the issue.
- interiors can look too bright with Hardware Lumen turned off, this is currently in ongoing development and will be updated over the next releases. Its recommended to be left on if your hardware can support it.
- various collision/clip issues exist on static meshes, and relate to the avatar motion system, or unfinished collision.
- jetpack stats are still mid-rebalance, several have been updated.
- racing vehicles are also mid-rebalance.
- energy weapons have double the projectile speed.
- drone targets currently don't deal damage to weapon range drones
- lighting/shadows can flicker on fog, environment, and clouds at specific times of the day or lighting angles, especially present early morning/late evening.
- water materials system are mid-rework, some materials might appear to have strange bouncing reflections.