Ready to Rise
Version 0.3.2 ·
Overview
Ready to Rise adds DLSS, Frame Generation, Ray Reconstruction, and Reflex for supported Nvidia GPUs, plus the early Hotzone: Speed Runner mode. New interaction markers, the SK-47, Core Dynamics jetpacks, and Comet M42 shoes arrive alongside a four-hour day cycle. Nvidia features may need tuning, and vehicle balancing remains unfinished.
Nvidia AI Performance
- DLSS, Frame Gen, Ray Reconstruction, and Reflex added for supporting Nvidia GPUs. Can be accessed through the settings menu.
Hotzone: Speed Runner
- Taking the idea of a walking simulator and turning it into a running and navigating competition! This mini-game is designed to prepare Cornucopians for quick Rift response. Get to a platform, choose your side, wait until the timer counts down, get to the next location as fast as you can. The current state is an early look, not fully featured yet.
Interaction Indicators
- Around the world you will now find loot boxes, nexus terminals, store terminals, automatic credit machines, and other actionable objects marked clearly for ease of player attention, with UI icons and colors to match.
SK-47 Battle Rifle
- Get your hands on an iconic battle rifle from the pre-calamity era, refurbished by Old World Provisions.
Core Dynamics Jetpacks
- AlienX. - its sleek, mysterious, excels at quick recharge, but not ideal for quick ascent.
- GlideSport. It has wings, also a good low flyer, very slow climb speed but forward flying will take you far.
New Shoes
- Comet M42's added in all rarities, available at Nexus Express stations.
Quick Travel Access
- Solace 1, 2, and 3 can be easily accessed from the main menu for now.
Day / Night Cycle
- Days have been shortened from 8 hrs, to 4 hrs of real life time per game day.
Notes / Known Issues
- DLSS and other new Nvidia software features, can provide significant performance improvements on some setups. However, these features are dependent on many factors, including CPU/GPU bottlenecks, and specific graphics settings, and resolutions while in use. Feel free to try out all the new features if you have a Nvidia card, but note some tuning will be needed. You don't need all of the settings on in most cases, some settings combined with others can actually reduce performance. Some time to test and tweak is recommended.
- Game coloring a lighting has be reworked to be better looking and been overhauled majorly to perform better for lower end hardware
- Better VRAM usage
- Fixed Superverse uncommon weapon not appearing at the Nexus
- Fixed issues with shoes looking incorrect visually due to bone/weighting issues.
- Occasionally other players are not loaded properly, and are in the world but cannot be seen. Will be watching this issue at large scale with the community, and will fix it based on results.
- When selecting “Unlimited” FPS, the actual FPS in the game is locked to 120. This can be fixed by selecting a higher specific frame rate. Also this does not apply to frame gen as it happens outside the game.
- Interiors can look too bright with Hardware Lumen turned off, this is currently in ongoing development and will be updated over the next releases. Its recommended to be left on if your hardware can support it.
- Various collision/clip issues exist on static meshes, and relate to the avatar motion system, or unfinished collision.
- Jetpack stats are mid-rebalance, and will be updated fully next release.
- Racing vehicles are also mid-rebalance.
- Lighting/shadows can flicker on fog, environment, and clouds at specific times of the day or lighting angles, especially present early morning/late evening.
- Water materials systems are mid-rework, some materials might appear to have strange bouncing reflections.
- Gun reloading/animations are still WIP.